Showing posts from 2018

Snow Mountain | Hi-Poly 3D Model

Hello everyone! Recently I was inspired by mountains and cliffs. And then I decided to create some mountains in snow. This mesh is Hi-Poly model with 2 different materials which blended through the mask bitmap. 
Model available on

My Fall | Romantic 3d Composition

Hello everyone! In September I was inspired by romantic mood and some youthful memories. And then I decided to create 3d composition on this thematic. Like in the days when I was a young teenager...
Also I want to present you interactive 3d Model below My Fall by Igor Novik on Sketchfab

Substance Painter PBR textures convert to Corona renderer materials

Hi everyone! I am working in "Allegorithmic Substance Painter" regularly. It is incredible, amazing and powerfull tool for creation realistic or stylized textures. At the final of workflow it able to export textures with vast options maps.
Often I am using Corona renderer in 3Ds MAX 2018 for Stand-alone rendering. I love it. It is user friendly tool, powerfull and very iteractive. When I am exporting textures from Substance Painter with default preset "Corona" I have 6 textures:
• Diffuse map
• Glossiness map • IOR map • Normal map • Reflection map • Height map This 6 textures are enough to create Corona material in 3Ds MAX. But in every case I needed to fix  maps to succeed same result between "Substance Painter" PBR viewport and Stand-alone 3Ds MAX Corona render. Usually I have fixed the gamma value or exposition the maps. It wastes some time. And the result be able to a different than in "Substance Painter" preview.  For example I have made …

Space Warplanes | Unity Low-Poly mobile casual concept of game (package of 2D & 3D Art)

One of the my favorite subject of art is Sci-Fi. New technologies are inspiring me! I am truly love dreaming about future.
I want to present you little package with 3d models and 2d arts for casual mobile game. In this game main player flies across infinity space and fights with his enemies.
I have drawn 4 similar backgrounds. The images are horizontally tileable. This images ideal fit for mobile game. 3D model of Player designed for 3 upgrades and 3 bonus improvements. First level - a simple spaceship with one gun in the center. Second level adds wings for our spaceship and two guns on it. Third level changes two guns to two lasers.  Also in the process of gaming there are bonus weapons in the playground. One of them is an impenetrable shield. He gives immortality for player and chance to smash all enemies in the playground. There is the Ion beam gun. It is the biggest beam which shaves all in his way. Also you can find rockets in the playground. It is additional attack with explosi…

Wooden wine barrels | PBR Low-Poly 3D model

The best house for wine is a wooden barrel! :)
Originally, I wanted to to draw old wine barrel but in the process of creating I decided to draw 3 options: a new, an older and the oldest barrel.
Also you can watch the model in interactive 3d view in the Sketchfab. Just press play!
Wooden wine barrels by Igor Novik on Sketchfab
Model has prepared for real-time engines. All materials based on PBR textures.

"A New barrel" has 764 triangles. "An Older barrel" with a bung has 810 triangles. "The oldest barrel" on legs and with a bung, tan has 1420 triangles.
In the next renders you can see the barrels on the details.

Sci-Fi Steel Phoenix | PBR Low-Poly 3D model

Hello World! :)

An idea came to my mind - steel bird in Sci-Fi style and I decided to draw it. I want to represent it for you!

Steel Phoenix | Sci-Fi Low-poly by Igor Novik on Sketchfab Below there are few images with different views of model.

Materials are basing on PBR textures.

Model has 6336 triangles and 3194 vertices.

It is perfectly compatible with Unity.