Hi everyone! I am working in "Allegorithmic Substance Painter" regularly. It is incredible, amazing and powerfull tool for creation realistic or stylized textures. At the final of workflow it able to export textures with vast options maps.
Often I am using Corona renderer in 3Ds MAX 2018 for Stand-alone rendering. I love it. It is user friendly tool, powerfull and very iteractive. When I am exporting textures from Substance Painter with default preset "Corona" I have 6 textures:
• Diffuse map
• Glossiness map
• IOR map
• Normal map
• Reflection map
• Height map
This 6 textures are enough to create Corona material in 3Ds MAX. But in every case I needed to fix maps to succeed same result between "Substance Painter" PBR viewport and Stand-alone 3Ds MAX Corona render. Usually I have fixed the gamma value or exposition the maps. It wastes some time. And the result be able to a different than in "Substance Painter" preview.
For example I have made …
The best house for wine is a wooden barrel! :)
Originally, I wanted to to draw old wine barrel but in the process of creating I decided to draw 3 options: a new, an older and the oldest barrel.
Also you can watch the model in interactive 3d view in the Sketchfab. Just press play! Wooden wine barrels
by Igor Novik
Model has prepared for real-time engines. All materials based on PBR textures.
"A New barrel" has 764 triangles. "An Older barrel" with a bung has 810 triangles. "The oldest barrel" on legs and with a bung, tan has 1420 triangles.
In the next renders you can see the barrels on the details.