Hi everyone! I am working in "Allegorithmic Substance Painter" regularly. It is incredible, amazing and powerfull tool for creation realistic or stylized textures. At the final of workflow it able to export textures with vast options maps.
Often I am using Corona renderer in 3Ds MAX 2018 for Stand-alone rendering. I love it. It is user friendly tool, powerfull and very iteractive. When I am exporting textures from Substance Painter with default preset "Corona" I have 6 textures:
• Diffuse map
• Glossiness map
• IOR map
• Normal map
• Reflection map
• Height map
This 6 textures are enough to create Corona material in 3Ds MAX. But in every case I needed to fix maps to succeed same result between "Substance Painter" PBR viewport and Stand-alone 3Ds MAX Corona render. Usually I have fixed the gamma value or exposition the maps. It wastes some time. And the result be able to a different than in "Substance Painter" preview.
For example I have made …
Hello everyone! Recently I was inspired by mountains and cliffs. And then I decided to create some mountains in snow. This mesh is Hi-Poly model with 2 different materials which blended through the mask bitmap.
Model available on